Macromedia Flash

 

The curriculum for Flash is covered in two sections consisting of quarters.

The first section covers the basic layout of Macromedia Flash (currently using Flash MX), general keyboard shortcuts, project properties, basic flash projects, including motion tweens, and creating basic flash videos.

The second section covers actionscripting where the students will be designing basic games in flash. The projects will include creating a basic game as well as creating a basic flash website, which will be posted on this site when completed.

General Overview of Macromedia Flash

Part 1

Chapter 1 - Working in Flash

    The Stage and Workspace

    Creating a New Document

    Setting Preferences in Flash

    Using the Property Inspector

    Customizing the Keyboard Shortcuts

    Using Scenes and the Scene Panel

    Using the Timeline

    Using Frames and Keyframes

    Using and Modifying Layers

    Previewing and Testing Movies

    Using the Movie Explorer

 

Chapter 2 - Working with Flash Assets

Chapter 3 -

Chapter 4 -

Chapter 5 -

Chapter 6 -

Chapter 7 -

Chapter 8 -

 

Part 2

Chapter 9 - Understanding the ActionScript Language

    Differences Between ActionScript and JavaScript

    Scripting in ActionScript

    ActionScript Terminology

    Deconstructing a Sample Script

    ActionScript Syntax

    Data Types

    Variables

    Using Operators

    Using Actions

    Writing a Target Path

    Controlling Flow in Scripts

    Using Built-in Functions

    Creating Functions

    About Built-in Objects

    About Custom Objects

 

Labs

Creating an analog clock only with actionscript

Build a Hangman game

   

   

Links

ActionScript Tutorials