Macromedia Flash
The curriculum for Flash is covered in two sections consisting of quarters.
The first section covers the basic layout of Macromedia Flash (currently using Flash MX), general keyboard shortcuts, project properties, basic flash projects, including motion tweens, and creating basic flash videos.
The second section covers actionscripting where the students will be designing basic games in flash. The projects will include creating a basic game as well as creating a basic flash website, which will be posted on this site when completed.
General Overview of Macromedia Flash
Part 1
Chapter 1 - Working in Flash
The Stage and Workspace
Creating a New Document
Setting Preferences in Flash
Using the Property Inspector
Customizing the Keyboard Shortcuts
Using Scenes and the Scene Panel
Using the Timeline
Using Frames and Keyframes
Using and Modifying Layers
Previewing and Testing Movies
Using the Movie Explorer
Chapter 2 - Working with Flash Assets
Chapter 3 -
Chapter 4 -
Chapter 5 -
Chapter 6 -
Chapter 7 -
Chapter 8 -
Part 2
Chapter 9 - Understanding the ActionScript Language
Differences Between ActionScript and JavaScript
Scripting in ActionScript
ActionScript Terminology
Deconstructing a Sample Script
ActionScript Syntax
Data Types
Variables
Using Operators
Using Actions
Writing a Target Path
Controlling Flow in Scripts
Using Built-in Functions
Creating Functions
About Built-in Objects
About Custom Objects
Labs
Creating an analog clock only with actionscript
Links